Steve Papoutsis, EP of Dead Space 2 is up now. Takes place on The Sprawl, a full city. Isaac takes the action “to the enemy.”
Rich Briggs, Producer, discusses the game.
Gameplay demonstration. Starts in the Church of Unitology. Breathing effects have great sound design. Isaac is being dragged around by an enormous monster. Trying to hit its weak spot. Once chased off, he's pursued by creepy baby monsters with multiple heads and sharp claws. Seriously, they look like horrible, horrible babies. Great melee moves. He's got a weapon that freezes enemies. Lots of close-combat struggles with the enemy. He's got a nail javelin gun that pins enemies to the wall across the room, much like Crackdown's harpoon. It looks fantastic. The city is enormous. Long draw distances across the full game world.
Smooth transitions from gameplay into set pieces. Like windows being blown out and Isaac is sucked out towards space where the angle changes and he must hit a button to hang on. The release date is revealed to be 1/25/2011. A bit of a wait, but it's looking good